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The Cage

Lorenzo Ostuni

The Cage

Mondadori

Synopsis

Ray wakes up in a cell. He's alone. He doesn't remember anything. Not how he got there, nor why. He's wearing an unfamiliar uniform, yellow like the light illuminating the small room where he's locked up. On his right wrist, a bracelet without a clasp resembling a blank display. Where is he? He doesn't know. Memories will come later, little by little. He'll soon discover he's not alone in this mysterious prison. There are six other prisoners with him. Each has received strange instructions to follow, along with a curious object dropped under the cell door. They have only a few hours to save themselves. They talk to each other, questioning the reason for those strange messages, desperately searching for information and a way out: they argue, they accuse each other, but in the end, they'll have to team up... Because there's only one way to try to get out of there. Trust the instructions. And the others... Even if one of them might be lying. Like in an absurd, tragic video game, trial after trial, puzzle after puzzle, the kids will be able to discover what happened, who their jailers are, and what awaits them out there.

Reviews

Antonela Brahim

IIS Arimondi-Eula Savigliano, class 4^D AFM

This message appears on a screen in the cell where the protagonist Ray is held. He doesn't remember anything. Not how he got there, nor why. He discovers he's not alone; there are six other prisoners besides him. Each of them has received strange instructions to follow, along with a mysterious object that came out from under the cell door. Once they discover the existence of the other inmates, the boys try to find a way out of prison by following the various directions they've been given. 

In reality, the prisoners aren't in a regular prison, but on a massive prison ship. When they manage to bring the ship back to land, they think it's all over, but they discover that on the landing island there's another team that's taken the exact same route. To save themselves, they'll have to fight against each other.

The novel The Cage was written by Lorenzo Ostuni, a famous Italian YouTuber. The story is engaging and full of twists and turns. It closely reflects the movies and video games available today for kids. 

I didn't really appreciate the writing style, which was a bit confusing at times and left little room for imagination regarding the setting the story takes place in. The language is typically used by teenagers, and for this reason, I think it will be a great success.

Nicholas Sandrone

IIS Arimondi-Eula Savigliano, class 4^D AFM

A flat, predictable book full of terrifying epithets, including the black boy and the Asian girl. The plot seemed interesting at first, perhaps a little predictable and similar to various video games, but it could still be interesting for young readers like me. The characters are flat and lack personality, so much so that they're completely interchangeable; at a certain point I stopped seeing them as individual characters and began to consider them solely as a group, so indifferent was it to know who would do what.

The novel progresses by inertia, with events so repetitive that they fail to even make me feel the slightest emotion. I should have been anxious, feeling the characters' pain and sadness, but instead... nothing. The dialogue is so absurd that it ends up being the final blow to the novel and the characters. I had high expectations for this book, but it turned out to be truly awful.

Valentina Borghese

IIS Arimondi-Eula Savigliano, class 4^D AFM

The Cage, one of us mind was written by the most popular young creator in Italy, Lorenzo Ostuni.

I wasn't thrilled with the book because reading it felt like playing a video game, and science fiction isn't my genre. I found the plot very difficult to follow, as it seemed confusing and lacking any logic. To be honest, the beginning seemed interesting and intriguing, but around chapters ten and eleven, I found it difficult to understand the rest of the story. The book is full of detailed descriptions, and all of this made me misunderstand the plot. However, I think it's a good book for fans of the genre because there's a lot of suspense at many points. Finally, the language is very informal.

 The author tells the story of Ray, a boy who wakes up one day without knowing where he is. He realizes only later that he's in prison, but doesn't know much more. He also has a scar on his stomach, likely the result of an operation he underwent, and he's wearing a strange uniform. In that room, light appears and disappears. Ray later discovers he's on a ship where he meets other people like Helena, Malik, Driss, and Dana. The boys are trapped and must figure out how to escape. They have information at their disposal and must progress through levels, just like in a video game, to reach higher levels and gain more information. The protagonists experience many ups and downs. The boys often argue because they have different ideas about how to escape, and they even insult each other. After many adventures, such as overcoming traps and obstacles, the boys find themselves in a well, and suddenly end up at the bottom of the ocean. They believe they are dead, each for their own cause, but in the end they are saved by ending up on an island.

Mulassano

IIS Arimondi-Eula Savigliano, class 4^H AFM

An explosion of light, and then a caged room where a dim yellow light bulb flickers. No memory, just a dream that repeats itself over and over again. Then a message appears: "The door will open shortly. You will receive instructions later. There are others. One is lying. You must leave here or you will die. You have 60 hours."

Thus begins the novel by twenty-three-year-old YouTuber Lorenzo Ostuni, a fast-paced, suspenseful novel in which seven characters, including the protagonist Ray, wake up in a room that looks like a metal cage. They receive instructions, and following clues, they must overcome one challenge after another, opening doors with a specific logic, crossing narrow spaces that lead to a cliff, enduring jolts, and navigating electrified corridors that threaten to fill with water at any moment. They must learn to cooperate and coexist, to control their emotions and fatigue, risking their lives at every moment, until they escape from the enormous metal mass that imprisons them.

The story appears as a sort of video game where the characters must overcome a series of levels until they reach victory, that is, exit.

Rossi

IIS Arimondi-Eula Savigliano, class 4^H AFM

This book presents the story in the form of a tragic video game in which they must overcome trials and puzzles. The players, the characters in the story, are seven; each wears a uniform and a bracelet that counts down the 60 hours they have to solve the puzzles and escape the game alive. Another sign they have in common is a strange pattern on their necks that only at the end reveals its purpose. They don't remember or know how they got to that place, but through the messages from their jailers, they know they must follow the instructions to stay alive, even if one of them may be lying. As the hours pass, with difficulty but ultimately working as a team, they face many trials that lead them to discover what happened and who their jailers are.

Ray is the protagonist, the one introduced at the beginning of the story. He always tries not to give up or give up in the face of difficulties, and together with his companions, he always searches for a solution to move forward.

Driss is the first companion Ray meets and becomes very good friends with.

Phil is the most robust of all and his arrogance is immediately noticeable.

Helena is the first girl to join the group.

Malik is very frail but he knows how to be ironic even in these circumstances.

A Japanese girl was locked in the dead cell after trying to escape before it opened.

Dana, initially nicknamed Lady D, cannot speak to her companions, but at the end of the story she will reveal the mystery to Ray.

The book was written by Lorenzo Ostuni, also known as Favij on YouTube. He is Italy's most popular creator with 7.5 million followers and over 2 billion views.

The Cage is his primo romanzo, born from his passion for video games. It was written with Jacopo Olivieri, a science fiction author.

The descriptive sections are numerous and describe in great detail the setting and the trials the characters must face.

The narrative is very long but the style is flowing and simple.

This book isn't my usual favorite genre, but this intriguing and mysterious story is very engaging. There are, however, some parts that are a bit boring, due to the fact that the story takes place in the same place and in the same way, and some parts that aren't so easy to understand because they aren't concluded. The story engages the reader, especially toward the end, because they're curious to finally uncover the mystery that has pervaded the story since the first page.

This story itself is very strange because the writer managed to write a science fiction story in the form of a video game and managed to pervade the whole story with the mystery of each character, who, thanks to the mysterious girl, will only be able to understand the whole story and save themselves.

Chiavassa

IIS Arimondi-Eula Savigliano, class 4^H AFM

This book is presented as an escapist room (a game in which participants are placed in an "escape room" and must find a solution to all the puzzles within. Once solved, the puzzles will provide the team with the clues needed to open the door that has kept them trapped). In this case, the participants are a group of kids who must escape from the hold of an oil tanker—the room—in a given amount of time before the ship sinks. The only way is to trust one another and help one another.

Topics covered: friendship, collaboration, trust, intuition, love, bullying, courage, respect for the rules..

The main message of the work: unity is strength. In my opinion, the beginning is truly intriguing, but as you read on, it loses its appeal a bit... since it's "monotonous.".

Bellocchia

IIS Arimondi-Eula Savigliano, class 4^H AFM

A book by Lorenzo Ostuni, in collaboration with the Mondadori publishing house, a twenty-three-year-old from Turin famous online under the name Favij. He entertains millions of kids through video games and his incredible humor. This passion shines through in the book, where the story immediately evokes the story of a video game.

And just like in video games of this genre, the author's atmosphere is filled with tension and twists, allowing the reader to experience the same emotions as the protagonists in the various circumstances they find themselves in. Furthermore, the narrative's fast pace makes the story particularly engaging and ensures that, even after finishing the book, the reader is left with a hint of curiosity about the continuation of the story.

The book, which is only 187 pages long, is perfectly suited for young readers, as it's compact, streamlined, and engaging, but also for adults who are passionate about action films or video games. Furthermore, at €16.90, it's affordable for everyone.

Ray wakes up in a cell. He doesn't know why he's there or why he has no memory of his life. He doesn't even know how he got there, much less where he is, but he'll discover he's not alone in his predicament. There are, in fact, six other prisoners, boys like him who, like him, have no memory. But little by little, their memories begin to return.

Once reunited, the boys seek a way out of the place where they've been held captive, following specific instructions; but to escape, they must work as a team. The problem is that each has been given, privately, different instructions and different objects to use during their desperate escape; but one thing is clear to all: one of them is lying..

Like in a video game where they risk their lives, by overcoming every challenge presented to them, the boys manage to discover the whole truth: they have been brought back to life, locked in a sunken oil tanker and used as guinea pigs to test the effectiveness or otherwise of the project they were subjected to.

Since the plot of this book is similar to that of a video game, in which the main goal is to save the life of the character(s), the atmosphere in which the narration takes place is full of tension and suspense, but at the same time it is dynamic, there are frequent changes of setting and likewise the characters' personalities change with the passage of time and the situation experienced. 

The protagonists of the story are teenagers, whose attitudes and approaches change depending on the situation they find themselves in and the people they share it with. Furthermore, the language used by the protagonists themselves is very colloquial and therefore perfectly reflects the language used by today's youth, making the book perfectly suited to its intended audience.

The themes explored are the adventure, bordering on reality, that the protagonists find themselves experiencing; love, which, despite the critical situation, manages to remain present and flourish in the hearts of two of the young people; friendship, which despite difficult situations, keeps the protagonists together; the hope of surviving this ordeal, which remains alive and to which the young people cling to continue their adventure; and finally, trust, an element that becomes essential for them to collaborate and escape the place where they have been segregated.

The book is highly engaging, thanks in part to its constant twists and turns, with a plot that follows a logical order of events. The characters are well-defined and well-defined, and the description of the setting where the protagonists find themselves experiencing their adventure is exhaustive.  

The book as a whole has been a huge success, with 94% of readers liking it. It's therefore recommended for young adults, especially those who don't like reading but are passionate about video games, as it perfectly recreates the story of those games.

Baravalle

IIS Arimondi-Eula Savigliano, class 4^H AFM

The author, Lorenzo Ostuni, also known as Favi J, owes his fame to video games, which he has used to entertain a young audience over the years. This is the first time I've heard of him as a writer; I knew he had previously acted in a film, but I never thought I'd find him in an environment so far removed from his genre. Yet he doesn't seem out of place as a writer; in fact, the book is easy to read and light-hearted

The plot centers on Ray, a boy who wakes up alone in a cell with no memory of his former life. Only his name and the memory of his mother, who appears to him in dreams, seem to be remnants of his previous life. At a certain point, he is released with five other boys. They discover they're in an abandoned facility with no way out. Their only hope is to work together to solve impossible puzzles and challenges. From the beginning, it becomes clear that their guards aren't joking; one example is the body of a girl who died following her escape attempt. The challenges they face will lead to arguments and discussions, making collaboration and survival increasingly difficult. Furthermore, time is their enemy; a counter that started at 60 hours continues to tick, and when it's up, they will all die. Furthermore, in the instructions they receive from the beginning, Ray is warned that some people are lying, and this will lead him to trust very few. And the challenge won't end even after those 60 hours..

The descriptions of the various settings and locations where the rehearsals take place are quite detailed, not Peter Jackson-esque or Agatha Christie-esque, but satisfying. As mentioned, the book flows really well, so we won't have to rack our brains trying to figure out the meaning of overly elaborate sentences. Unfortunately, I didn't feel much suspense, and the "action" scenes didn't really captivate me. Nor did the plot twists, like the one involving "one of us is lying," which I knew from the start where it was going... but at the end of the book, I was still disappointed when the girl died. I thought I'd reached a "happily ever after" conclusion, but then... no. The ending suggests there might be a possible sequel, and I wouldn't have minded reading it.

One of the themes discussed is bullying, the fearful behavior of those who find no defense other than bravado and arrogance; those who try to intimidate others to gain the upper hand and maintain their composure, until they inevitably collapse. In this book, the bully is Phil, who is armed with two iron bars (cliché), and who continually displays them at every step, while our protagonist hides his knife until he finds himself forced to use it, even if only as a deterrent, and is therefore seen as a liar by his friends.

I enjoyed the book. If you're looking for a book with a certain depth, then it might not be for you, but if you're looking for something calm and intriguing, you've found the right book. You'll be surprised to see how Favi J has been able to "evolve" and commit to finding alternatives to her career.

Burgundian

IIS Arimondi-Eula Savigliano, class 4^H AFM

The story is like an absurd video game: tests to overcome and puzzles to solve. “The door will open soon. You will receive further instructions later. There are others. One is lying. You must leave here or you will die. You have 60 hours.” With these instructions begins the difficult adventure of Ray and six other boys locked in a cell, without knowing how they ended up there. Seven completely different boys but with two things in common: a strange inverted eight drawn on their necks and a strange dream, had every night, with a terrible ending.

The seven boys will have to face numerous trials, trust each other knowing that someone is lying, and work together to avoid being killed by their captors. 

The book is written by the famous Italian YouTuber Lorenzo Ostuni, a 23-year-old with a passion for video games. Thanks to this, the author managed to make his online debut, gaining a staggering 5 million followers. This passion could only lead to a book based on the video game "Escape Room," a logic game in which contestants, once locked in a themed room, must find a way out, using every element of the structure, solving codes, puzzles, brainteasers, and riddles until they achieve victory—that is, safety. The narrative is in the third person, the focus is internal, and the narrative sections are fairly balanced with the descriptive sections. The latter are very complex. The settings are described in minute detail using specific terms, making it difficult to imagine the place the characters are placed in. The style is very simple, flowing, and easy to follow. 

The story's protagonist is Ray, a tall, frail, and very insecure boy. It's precisely his insecurity that keeps him going, and as he tries to overcome it, he encourages his classmates to never give up and to always keep going, leaving no one behind. The second character introduced is Driss, a nimble, strong, but very impulsive boy. He's the first classmate Ray meets and with whom he forms a close friendship. They then meet Phil, Helena, and Malik. Phil is tall, strong, bald, and very arrogant toward his classmates, who would abandon them to their deaths to save himself. Helena is very intelligent and knows how to observe even the smallest details to find clues. Malik, on the other hand, is a skinny, weak boy, but always ready with a joke, even in the most difficult moments, and manages to keep the group's morale high in any circumstance, even when his physical condition isn't the best. There are two other girls locked up: one is Japanese, and nothing is known about her name. She was killed by her jailers with an electric shock for trying to escape prematurely. Of the other, however, only the initial "C" is known. Lady C, as her companions call her, is surrounded by a dense mystery, full of doubts and uncertainties that, as the story progresses, we will obtain, piece by piece, the entire puzzle.

The plot itself is very good, but it wasn't developed effectively, in my opinion. The puzzles the kids face are solved in just a few lines, thus ruining the suspense and anxiety that should be instilled in the reader. Some events are interrupted and not continued, thus creating doubts and misunderstandings. There's too much repetition, such as the stressful use of explosions, which no longer creates the anxiety of a thriller but merely boredom. The story improves towards the end, in the final chapters, where the plot completely changes. The mystery of their being there is finally solved, and the reason for the dream they continue to have every night is explained.

These minor negatives aside, the book is very enjoyable. The author has managed to recreate the story of a video game that can last for hours in a book of less than 200 pages, fitting all the events together in the right way so as not to make the story seem trivial. The book has been a huge success in just a few months and will surely continue to be so.

Silvio Fornasero

IIS Arimondi-Eula Savigliano, class 4^H AFM

The Cage was written by Lorenzo Ostuni, in collaboration with the Mondadori publishing house. Lorenzo, whose stage name is FaviJ, entertains many young people online through video games. It's precisely this passion, now turned into a profession, that is reflected in the book, given that the idea was born from a video game.

Just like the game it's based on, the book's atmosphere is one of high tension; furthermore, the pace is always fast and never boring, keeping the reader glued to the book and, by the end, wanting to read the next chapter, which will probably be released later.

Ray wakes up in a cell. He doesn't know why he's there, or even why. He doesn't remember anything about his life, including how he ended up in that cell. Later, however, he discovers he's not the only one in that situation. There are six other kids trapped there with him, who also remember nothing.

Once together, the boys try to find a way to escape from that place, following the few clues provided to them. The only way to escape was to work as a team, since each was given an object to use on the escape route and several instructions to follow, but they all know that one of them is lying.

After numerous tests of skill that the boys had to overcome, they managed to get out and discover the truth: they had been brought back to life, and placed in a sunken oil tanker to test the effectiveness of this experiment.

As previously mentioned, since the book's plot is similar to that of a video game, where you have to try to save the protagonists, the book is full of twists and suspense, but never boring: the setting changes frequently and the characters are never the same. The book's fluidity is also due to the fact that the characters are teenagers, just like the novel's intended audience; the themes addressed are also varied: adventure, fear, love are all common themes or emotions among teenagers.

I really enjoyed the book overall, as did about 90% of the other kids. So I'd recommend it to anyone who enjoys this genre, or even just to video game enthusiasts.

Matthew Riggio

IIS Arimondi-Eula Savigliano, class 4^D AFM

The book in question is the debut novel by Lorenzo Ostuni, aka Favij, the most followed and beloved young YouTuber in Italy. I liked Lorenzo's approach: he stated that he used his real name, not his nickname, to convey the impression of professionalism and seriousness in this project. Another highly commendable aspect was Lorenzo's open declaration that he worked on this book in collaboration with a professional writer specializing in science fiction. From the novel's structure, it's clear that this writer greatly assisted Lorenzo in drafting the text. 

Together we tried to create a cohesive and enjoyable text that is also “cool” for young people. This book is based on a palpable sense of fear and agitation, conveyed to the reader through personal reflections, descriptions, and extensive use of first-person dialogues, all informed by the youthful language of the characters.

The book (released in 2018) tells the story of Ray, who, waking up alone in a cell, has no memory of how or why he got there. He wears an unfamiliar uniform, yellow like the light illuminating the small room where he's locked up. On his right wrist, a bracelet without a clasp resembles the screen of a dead cell phone. He doesn't even remember where he is. Memories will resurface later, little by little. He soon discovers he's not alone in this mysterious and dark prison. He's with six other prisoners, all about his age. Each receives specific instructions to follow, along with a curious object dropped under the cell door. They have only 60 hours to save themselves. They slowly get to know each other. They're wary of each other (as the title suggests, "one of them is lying"), they talk, questioning the reason for those strange instructions they're being given, desperately searching for ways to escape. They argue even over trivial matters (but you know, the situation could escalate at any moment), they accuse each other, but in the end, they'll have to team up. There's only one way to try to escape from that place: trust their companions and the instructions they've been given... even if one of them might be lying. Like in a tragic suspense video game, by solving puzzles and collecting evidence, the group will succeed in uncovering the true facts, who their captors are, and what awaits them outside. 

I quite enjoyed the book, even though I found it to have some typical traits of other books like The Hunger Games. In some ways, it's a bit predictable and obvious. I think it was written with the typical FaviJ viewer in mind, a boy between the ages of 12 and 15, who is usually very intrigued by this type of book due to the video game-like plot.

John Red

IIS Arimondi-Eula Savigliano, class 4^D AFM

Lorenzo Ostuni (Turin, 1995), commonly known as Favij, is a very popular YouTuber in Italy. He has 5 million subscribers on his YouTube channel and approximately 3 billion total views thanks to his videos. Originally a gamer, he has become an icon in the video game world.

In 2015, his first book, “Sotto le cuffie,” was released, selling over 100,000 copies, and the first collaborations with large companies began.

The Cage is his primo romanzo, born from an idea he had been working on for some time. It was written with Jacopo Olivieri, a science fiction author.

Ray wakes up in a cell. He's alone. He doesn't remember anything. Not how he got there, nor why. He's wearing a uniform he doesn't recognize, yellow like the radiation suits.

On his wrist, he wears a black bracelet that will later tell him how much time he has left to escape from that strange and unsavory place. Fortunately, he's not alone; there are six other prisoners with him. Each has received strange instructions to follow, along with a curious object dropped under the cell door. They have only a few hours to save themselves. They desperately search for information and a way out: they argue, they accuse each other, but in the end, they'll have to team up because there's only one way to get out: trust the instructions.

With this work, the author has created an unengaging adventure novel that struggles to keep the reader glued to the pages, both because of the style used and the story itself, which is perhaps too predictable at times.

The style used attempts to approximate youth slang with some vulgarity, sometimes even inappropriate for the situation. 

The character descriptions are sketchy and they appear to lack personality, so much so that it is often difficult to understand who is being talked about.

The resolution of the plot is obvious and easily understood from the beginning of the book.

The time used is not homogeneous, sometimes it passes very quickly, sometimes it proceeds at a snail's pace for no reason at all.

I don't feel the need to recommend this book to anyone because the story isn't very compelling or engaging, and I hope there isn't a sequel. Maybe it's the genre that doesn't suit my tastes, or maybe it's the YouTuber who's turning into a writer, but I didn't like The Cage at all.

Anna Baj

IIS Arimondi-Eula Savigliano, class 4^D AFM

The cage is a noir novel.

Ray wakes up in a cell, unable to remember anything. Not how he got there, nor why. He's wearing a bracelet resembling a blank display. He has no idea where he is; his memories only return later, but he's not the only one in that prison. He's with six other prisoners. Things get interesting when instructions and a timer appear on each of his six companions' bracelets. They have only a few hours to save themselves, or they'll die.

The story is a constant succession of arguments and tensions, but the only way they can survive is to trust the instructions that appear on the watch, thus finding a way to team up. They face the most unexpected obstacles and gradually uncover the reason for all this mystery.

The book has all the makings of an engaging adventure, but at times the dialogue becomes flat, to the point of confusing the characters' lines. The novel is sometimes gripping, sometimes boring, not to mention the descriptions, which are, for the most part, complex but ineffective, so much so that to form a mental image of the situation, you have to reread the same paragraph several times.

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